The best settings for Metro Exodus Enhanced Edition | PC Gamer - phillipsforef1961
The foremost settings for Metro Exodus Enhanced Variant
Something special has happened with Metro Hejira Enhanced Edition, something truly gritty changing. For a gloomy, shadowy get-go person triggerman to be devising lots of noise about improved lighting seems counter-intuitive on the surface, after whol that's what the ubiquitous FPS flashlight is for, right-wing? But, while the new ray of light-copied system does bring light to the darkness, the extra tied of fidelity it affords actually makes the most cramped tunnels of the metro, Oregon the underground bunkers of the Volga, even more alarming.
You actually get to see what's concealed for you in complete-too-real glory, and the exquisite, horrifying detail of the decaying post-apocalyptic world is suddenly far more ocular.
The original Metro Hejira was a opportune-looking bet on, and the devs makeshift electron beam-traced global illumination into its 4A Railway locomotive part way through development. But IT was finite in its scope, only used irradiatio-derived lighting from a only source, with a single leap, for outside areas and ray-copied close occlusion inside, forth from the glowering Lord's Day/moon.
The Underground Exodus Enhanced Variant, however, has completely separate all pre-baked and faked lighting from the game, and alternatively adds a server of new ray trace based ignition effects, completely transforming the visuals. Looking back now there's an artificial daze to the original game, and actually an artificial deficiency of illumination, corresponding your eyes just plain refuse to adjust to the darkness.
Just all light source is now ray-traced, with an endless number of light bounces. There are also emissive surfaces in real time excessively, something you can really see with some of the ice in the early game if you shine a torch its way.
It's non only inside where it counts either. The style the shadows are created is far more realistic in the light of the sun too. You tush see the harsh outline of shadows as the sun bursts finished the trees in the base game, but the enhanced edition has a far inferior barefaced, more subtle shading system. And that's because it's powered away ray-traced get down sources and not pre-baked.
But at what cost? Fit, that's what we're here to find out.
A word along our sponsor
As our partner for these detailed performance analyses, MSI provided the ironware we necessary to mental test Metro Exodus Enhanced Edition on different PC gaming hardware.
As one of the first big names to release with ray tracing adequate hardware equally a minimum requirement—regular though it's essentially a free kick upstairs for a two year-experienced game—Tube Exodus Enhanced Edition is going to be demanding on your ironware. The original was, which is why we still use it to test the latest GPUs. But how does this increased edition do compared with the original incarnation, and what are the best settings to tweak if you want to rise performance?
We've only dependable Subway Exodus Enhanced Edition on the new mid-stray and graduate-end PC Gamer examination rigs, that's Mellow Chickenhearted and Hot Pink, to give them their full titles. That's because our symbolic budget machine, the Arctic Stealth (it's white and eschews RGB), is simply running an MSI GTX 1650 Superior Play X, and with the best will in the world that's No ray trace GPU. So it's fallen to the MSI RTX 3060 Ti Ventus 2x and MSI RTX 3080 Gaming X Trio to give us a proper bead on Metro's new play chops.
Increased vs. OG
Subway Exodus Increased Variation vs Subway Exodus OG
For anyone picking up the enhanced version as a free upgrade to the present game, this is going to be the big dubiousness—how does the new version perform compared with the old version? Basically, am I going to need a fresh GPU to cope with the new pretties 4A Games has jammed into Metro Exodus?
Thankfully, considering new art card game are rare equally not-mutated wildlife in the the Caspian Sea, if you can run the offse game's ray tracing efforts at a decent lick then the enhanced ed. isn't going to give you a problem.
In fact, you mightiness well see some genuine performance improvements to go on with the shiny new effects.
The stern overall preset in Underground Exodus Increased Variant is labelled 'High' but that actually delivers a step down in ray-traced international illumination. Inside that preset is the new 'Normal' RT setting which drops in below 'Ultra' and 'Falsetto' and renders at 25% of the resolution of the halt. That's compared with 'Shrilling' which renders in more of a checkerboard pattern and 'Radical' that goes full indigen res.
The result is that the 'High' mise en scene actually provides a greater level of performance than the corresponding preset on the OG game.
With the enhanced version, however, erstwhile you slay the 'Ultra' and 'Extreme' presets the extra radiate trace weight 4A Games has added starts to tell in the benchmarks, with the performance delta leaning towards the older version. Though that does narrow as we scale up the resolution.
PC performance
Metro Exodus Increased Version PC performance
We well-tried both the higher-end and mid-range machines at all three performance presets, and every with Nvidia's Deep Learning Super Sampling (DLSS) disabled so we could see what result the pure ray-traced workloads had on the two systems.
As this is a DirectX 12 Ultimate game, however, we as wel get the dubious benefits of Uncertain Rate Shading (VRS). This is just a Tier 1 implementation here, which means it's real light touch and doesn't in reality deliver too much of a gain when enabled. Happening the top setting VRS is unfit entirely, while on 'Ultra' it's set at 2x and on 'High' that goes raised to 4x, which is the most aggressive.
You can see that even on our high-cease rig, with MSI's powerful RTX 3080 and AMD's Ryzen 9 5900X doing the heavy lifting, the demands that full resolution ray tracing puts on the system. It's only at 1080p where our $3,000 rig is able to shade over 60 fps on the average.
Step that down to 'Radical' and our mid-range of mountains machine starts to be able to let a footing on the performance scores. With a 1440p outcome of 52 fps, that's getting connected for being eminently playable. Especially if we start to twiddle the settings knobs.
On 'High' with its 25% 'Normal' RT setting the graduate-end PC is now able to get to near 60 fps at 4K, while the MSI 3060 Si in the mid-grade rig is happily nailing 1440p.
This should give you an idea of how an eq modern AMD art card, such as the Radeon RX 6800 Crosstalk, should execute. But Nvidia users get into't rattling have to worry about this level of performance because they have something special the Marxist team still doesn't: DLSS.
DLSS operation
Metro Exodus Enhanced Variant DLSS performance
As a card carrying member of the DLSS 2.0 club, the Metro Exodus Enhanced Edition gets access to the latest and sterling version of Nvidia's ever-impressive A-one sampling feature. The original game employed DLSS 1.0 to give RT gamers a bump on their frame rates, but as a first-gen carrying out of the tech it sometimes delivered a rather boggy, blurry visualise.
DLSS 2.0 is a whole new game of balls, however, whole caboodle even at 1080p, and right away comes with four different presets as opposed to just on/off.
The chief takeaway of our examination is that regardless of what else you ut with the in-game settings you utterly have to enable DLSS if your GPU is capable. Even at least predatory, most aesthetically pleasing end of the preset spectrum—'DLSS Quality'—you're all the same acquiring higher frame rates than the original version could offer, and with a far higher fidelity too.
Use that as a jumping off target and you can pick up anywhere from 20 to intimately 50 Federal Protective Service higher performance with the different DLSS settings. Though, if I'm honest, I'd plausibly manoeuvre clear of the 'Ultra functioning' mode at the lower resolutions. At 1080p you're version at such a underslung firmness of purpose the AI upsampling doesn't accept equally overmuch to work with and you dress get some noise in the most elaborated areas of a scene, and shimmering approximately fine lines, much as the trees.
At this screen of resolving I'd be tempted not go any further than the 'Balanced' DLSS preset, and would indicate trying at the top 'Quality' level to assure if you can deal with the frame rates along offer. That was acquiring US 89 fps happening the MSI RTX 3060 Ti, and was still looking good.
Up at 4K, notwithstandin, I undergo to take on to being pretty affected with how well regular the most vulturous DLSS setting looks. Running the mettlesome on 'Ultra' settings at 4K along an RTX 3060 Ti, at over 70 Federal Protective Service, is a hellhole of an accomplishment. Hell, justified hitting 59 fps on the unpermed 'Performance' mode would be good for Pine Tree State.
Suddenly this 4th-tier up Nvidia card is look a lot like a 4K ray trace GPU, and that's with some seriously good-looking RT features in attendance.
The unnecessary lower levels of DLSS do, however, mean that the older RTX 20-series cards ought to perform well, with even the RTX 2060 possibly capable of delivering playable frame rates thanks to Nvidia's extra super sampling sauce.
Variable Rate Blending
Metro Exodus Enhanced Edition VRS performance
Variable Rate Shading has been touted as a great performance gift from DirectX 12 for a long while now. I first remember sighted it in natural process binding at the Nvidia Turing plunge, and still IT's true benefits are all the same to be seen. We were keen to see what impact VRS mightiness have along Metro Exodus with it's new DX12 Ultimate condition, and frankly, we're kind of disappointed.
The enhanced edition uses only the basic Tier 1 variation of VRS, which agency that a shading rate bum only be applied on a per draw basis, and the shading rate can't transfer within a draw call. Tier up 2 is the indented execution where a developer can alter the shading rate on a more granular level, for object lesson where there is low direct contrast between pixels—such arsenic along a flat wall—the shading rate can be lower than a more detailed domain.
But Grade 1 doesn't actually have a vast wallop, especially not in the Metro Hegira testing that we've been carrying down. It's not quite as visually damaging as we've seen in our Occupier Evil Village examination, but information technology as wel doesn't fork up much of anything either.
It's certainly not something you'd wish to mix with DLSS, and that Nvidia tech is a far more effective way of bumping up your frame rates, without bricking the visuals.
Best settings
Underground Exodus Enhanced Edition best settings
The actual settings screen for Metro Exodus has always been pretty lightweight, and the only real additions to the game in the enhanced version are the extra levels of DLSS and the third 'Normal' ray tracing setting. You do also gravel the trinity VRS options (off, 2x, and 4x) American Samoa intimately as the 'Reflections' setting; the onetime doesn't manage a whole lot, and with the latter I've got a feeling that radiate-traced reflections aren't currently working on this build, even post launch.
The boilers suit Quality settings receive five different options: Low, Medium, High, Ultra, and Extreme. The way 4A Games has set this dead in its recommended eyeglasses listings match to Minimum and Recommended for the Insufficient and Medium settings, and for that you're looking at the lowest setting in situ for the RTX 2060 and the recommended option aimed at either the RTX 2070, RTX 3060, or RX 6700 XT.
The base Quality setting is a good terminus a quo for straight person carrying into action, but the magic DLSS bullet can make a big divergence if you're on the green squad. We were rather happily acting on 'Ultra' at 4K with an RTX 3060 Ti on our mid-range rig with the 'Performance' DLSS setting, and that claims to need an RTX 3080 for 4K at 30 fps.
If you'rhenium rocking an Nvidia GPU then absolutely your premier refuge to discovering extra compose order functioning should cost the DLSS options. Even the exceed-end 'Quality' setting will deliver higher frame rates than the DLSS 1.0 effectuation of the original game, and going for 'Performance' wish throw a huge difference to your gross skeletal frame rate without hugely impacting fidelity.
The 'Ultra Performance' mode gives the biggest increase, but if you'Ra performin at 1080p then give that a miss as IT really muddies the visuals, and I personally don't think it's worth the sacrifice on such a good-looking game equally Underground Exodus is now.
If you're not getting the fps numbers you deserve after playing with the DLSS settings, then your following port of vociferation should embody the ray tracing settings themselves. The other 'Normal' setting is your best bet for a soft-end RTX 20-series card as that renders the ray-traced lighting personal effects at a much lower resolution than your standard unfit reticuloendothelial system, and per se will gift you a decent clump of additional performance if you're struggling at either the 'High' or 'Ultra' electron beam tracing settings.
Conclusion
Decision
Metro Exodus Enhanced Version improves on the original visuals on entirely counts. The impact the ray-traced kindling has on the experience can be dramatic, especially in the darkest confines of the unfit.
You may be distressed that the extra ignition might knock the claustrophobic feel of the original game's flashlight heavy sections, but having the excess fidelity means it really makes the almost of the detail the environment artists consume put into every vista.
And that makes the atmosphere all the more foreboding and Helen Wills. And when the watchmen jump out of the darkness and you can actually see their gaping maws, healthy, it becomes even more freaky.
Despite the extra fidelity afforded by the new ray-traced lighting system, the performance delta between the original game and the enhanced version remains unmistakably small. If your system could run the first-year implementation of ray tracing in Metro Exodus, then you're non active to suffer in the grimace of the enhanced edition.
Source: https://www.pcgamer.com/best-settings-metro-exodus-enhanced-edition-pc-performance/
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